The Acrobatics skill centers around swiftness and grace of movement. Acrobatic abilities involve dodging, avoiding traps, retreating more effectively, light armor proficiency and other areas.

Abilities Gained:

  •    Initiative - your offensive abilities are temporarily improved after entering combat             
  •    Light Armor Proficiency - improves your ability to fight while wearing light armor       
  •    Water Walking - your agility allows you to gracefully walk across the surface of the water                 
  •    Dodge - each cloth or light armor piece increases your chance to dodge incoming attacks                     
  •    Trip - use TRIP in an attempt to cause the target to fall prone                           
  •    Tumble - use TUMBLE while wearing only cloth or light armor to briefly dodge all attacks                       
  •    Mobility - use RETREAT <Direction> to flee toward a specific direction from combat                       
  •    Battle Rhythm - when hit by an attack or spell, damage and surge are temporarily increased                 
  •    Improved Initiative - your critical strike damage is greatly increased after entering combat