The school of Enchantment Magic often focuses on conjuring beneficial magical energies, as well as the imbuement of living or inanimate targets with mysterious charms.
Spells Gained:
- Transmogrify - transforms the target monster into a harmless critter, like a mouse
- Muddle - deals psychic damage and causes confusion
- Gills - causes the target to grow gills, allowing them to breathe underwater
- Wisdom - increases the friendly target's mana regeneration rate
- Dispel - removes buffs from monsters and mental afflictions from players
- Charm - attempts to charm a humanoid monster so that they will fight as a pet
- Euphoria - restores a moderate amount of health to the caster's group
- Sleep - attempts to put every monster in the room into a mystical slumber
- Mana Shield - conjures a shield which converts damage taken into increased max mana
- Enchant Item - temporarily imbues armor/jewelry with an extra effect of the caster's choice