The school of Necromancy Magic involves communion with death and darkness. The spells cast may be destructive or beneficial, but always involve ghastly and abominable means.

Spells Gained:

  •    Deathly Chill - deals cold damage over time and reduces the target's damage dealt                 
  •    Willow Wisp - conjures a ghostly light to provide sight and increase spell power                     
  •    Fear - causes the target to become afraid and unwilling to fight                     
  •    Raise Dead - uses body parts to create undead minions to fight for the caster                     
  •    Syphon Soul - drains life from the target and gives it to the caster                     
  •    Hex - curses the target, draining their mana and increasing damage taken                     
  •    Soul Trap - conjures a gem when the monster dies so it can be summoned as a pet               
  •    Demon Hide - forms a thick, demonic hide around the caster, increasing max health               
  •    Dark Prowess - shadows imbue the target with dark power, increasing their damage done               
  •    Ancient Plague - inflicts the target with a disease which can spread to others